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Yavimaya Bloomsage (Extended Art) [Secrets of Strixhaven Commander]
| Set: | Secrets of Strixhaven Commander |
| Type: | Creature — Dryad Druid |
| Rarity: | Rare |
| Cost: | {2}{G} |
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
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$0.70Yavimaya Bloomsage (Extended Art) [Secrets of Strixhaven Commander]
| Set: | Secrets of Strixhaven Commander |
| Type: | Creature — Dryad Druid |
| Rarity: | Rare |
| Cost: | {2}{G} |
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
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Description
| Set: | Secrets of Strixhaven Commander |
| Type: | Creature — Dryad Druid |
| Rarity: | Rare |
| Cost: | {2}{G} |
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Channel GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.











