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Expedition Diviner [Foundations Jumpstart]
| Set: | Foundations Jumpstart |
| Type: | Creature — Merfolk Wizard |
| Rarity: | Common |
| Cost: | {3}{U} |
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to
channel elemental energies, peer into the
future, and even calm the Roil.
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From $0.09
Original: $0.25
-64%Expedition Diviner [Foundations Jumpstart]—
$0.25
$0.09Expedition Diviner [Foundations Jumpstart]
| Set: | Foundations Jumpstart |
| Type: | Creature — Merfolk Wizard |
| Rarity: | Common |
| Cost: | {3}{U} |
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to
channel elemental energies, peer into the
future, and even calm the Roil.
Product Information
Product Information
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Description
| Set: | Foundations Jumpstart |
| Type: | Creature — Merfolk Wizard |
| Rarity: | Common |
| Cost: | {3}{U} |
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to
channel elemental energies, peer into the
future, and even calm the Roil.











