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![Evo Steel Soul Controller [EVO028] (Bright Lights)](/images/roningamesstore.shop/images/product/evo-steel-soul-controller-evo028-bright-lights-1.jpg)
Evo Steel Soul Controller [EVO028] (Bright Lights)
| Set: | Bright Lights |
| Finish: | Regular |
| Type: | Action;Equipment |
| Subtype: | Arms;Evo;Base |
| Rarity: | Majestic |
| Class: | Mechanologist |
| Cost: | 4 |
If you have a base arms equipped, transform it into this, then equip this.
When this transform s from or into an Evo with a different name, you may put an attack action card with 6POWER from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
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From $4.55
Original: $13.00
-65%Evo Steel Soul Controller [EVO028] (Bright Lights)—
$13.00
$4.55Evo Steel Soul Controller [EVO028] (Bright Lights)
| Set: | Bright Lights |
| Finish: | Regular |
| Type: | Action;Equipment |
| Subtype: | Arms;Evo;Base |
| Rarity: | Majestic |
| Class: | Mechanologist |
| Cost: | 4 |
If you have a base arms equipped, transform it into this, then equip this.
When this transform s from or into an Evo with a different name, you may put an attack action card with 6POWER from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
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Description
| Set: | Bright Lights |
| Finish: | Regular |
| Type: | Action;Equipment |
| Subtype: | Arms;Evo;Base |
| Rarity: | Majestic |
| Class: | Mechanologist |
| Cost: | 4 |
If you have a base arms equipped, transform it into this, then equip this.
When this transform s from or into an Evo with a different name, you may put an attack action card with 6POWER from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)











